Pedify guide
Adjust skin, eyes and picture layers
Select a head before opening Skin and face. The panel paints changes into its textures while keeping the head model and variant count.
Open the panel
- Select a head in Head.
- Choose Skin and face in the inspector. Check the selected target named at the top of the panel.
Tune skin and features
Under Skin tone, adjust Lightness and Warmth. Choose Match the body to measure exposed skin, or use Match to the face on an exposed-skin garment. In the gallery, choose a type under What, then select a tile; choose None to remove that feature.
Under Eyes, select a set or use Add your own eye file. The supported custom input is GTA’s mp_eye_colour.ytd or a PNG laid out with four rows of eyes.
Add and arrange images
Under Pictures and photo, choose a target in Place at, then use Add picture for a PNG or JPEG. With the layer selected, adjust Size, Angle, Opacity or Feather. Select a row under Layers to reorder or remove it.
For a portrait that should also shape the head, use Create face from photo in the Face panel. That local flow aligns the skin layer and head shape together.
Keep or undo a change
Inspect the face and every texture variant. Each completed adjustment is in the editor history; Undo reverses the last step and Redo restores it. Save the project before export if you want to keep the editable layer stack.
Need help? Contact Pedify support on Discord.